Frank Lloyd Wright rendered with videogame

September 2, 2006

A committed individual has modelled FLW’s Kaufmann House in 3D using the map development tools provided with (the game) Half-Life 2. The results, seen in the YouTube video above or in high-res WMV here, put most architectural visualizations to shame. One comment on YouTube expresses a desire to see long-destroyed architecture rendered in a similar fashion.

More on this at the UCL Center for Advanced Spatial Analysis’ blog:

Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution. The movie demonstrates the quality of Half Life for visualisation using both a standard walkthrough and half way through a fly-through using the Half Life ‘Noclip’ option.



Comments are closed.

%d bloggers like this: